![]() It has historical accuracy (and an understanding of the overall strategy of that war) with great playability and meaningful choices at each stage of the game. Each game seamlessly evolves from a localized conflict to a world war. The inevitable script of Germany moving from Poland to France to Russia unfolds but there are still multiple twists and options that make it possible to change or tweak history (UK invasion, I am looking at you). The early game is particularly well crafted, when units are not so numerous yet as to be tedious (you cannot, say, program a unit to perform multiple moves over multiple turns, so say 'hello' to micromanagement). Playing Allies is a matter of slowing down Axis at each step of the way. Playing the Axis means being the attacker but is also a race against time as the Allies get stronger all the time. One fascinating aspect of the game is the asymmetry between the two sides. The only issue is that the mechanics to compute fighting stats are largely hidden in the manual instead of being on screen. ![]() The real strength of the game is its sturdy combat engine, integrating unit strengths against different types of units, based on environment, technology and subtle things like entrenchment and attacking after a move. some additions are great (diplomacy, historical events and decisions, Headquarters, removing manpower), some not so (removing oil, in my opinion), some add useless complexity (3 types of bombers and multiplication of unit types with little practical value). The new game is a moderate improvement overall. I played the Strategic Command I a lot before. ![]() Excellent strategy wargame with many strengths and multiple levels of complexity that make it longlasting (played 500+ hours in about two Excellent strategy wargame with many strengths and multiple levels of complexity that make it longlasting (played 500+ hours in about two years, it is the game I play most).
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