3/8/2023 0 Comments Prehistoric kingdom mammalsAdded a visibility value to each fence type, accessible through the building information box.Enabled the ‘Mute Ingame Music’ options in the Audio Settings menu.This will allow users to change custom gameplay settings on a whim Added a Gameplay Settings section in the Options Menu, available in Sandbox mode.Added over 5 minutes of short musical cues when starting a new game or loading into an existing parkĭifferent cues will play depending on where your park is in the world, if the park is 5 Stars or if it’s experiencing poor statistics!.Added additional broadcast and social call variations to Parasaurolophus.Added new loading screen ambience and transition.Added sounds when changing maps in the New Game menu.Added a social response animation to Smilodon.Animals marked with * also have a unique idle or rest animation. Added a handful of behavioral idle and resting animations to the species below.You can check out our Trello roadmap to see what's next in the pipeline. We look forward to sharing more news with you and as always, please stay tuned for our next dev diary. There is another patch coming later in February that'll introduce the Research system and quality of life features such as range graphics for power generators and dung beetles. A few more 5 star variants will be arriving in the future! There are even cues for loading into a 5 Star park or one with poor statistics. Some new music cues have been added, too! These short pieces will play when starting a new game or loading into an existing park, changing based on where your park is in the world. This update also adds Gameplay settings to the options menu when playing in a sandbox park, allowing players to adjust various aspects of their gameplay whenever needed! A number of bugs pertaining to guests have also been fixed, so your managerial experience should be a bit smoother. In this patch, we've made a number of focused changes relating to performance, guests and balance.
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